It’s almost like fumbling for a lightswitch in the dark when you find it, suddenly the intricacies of gameplay (or at least the very basic ones) are illuminated.Ĭonfusion cleared, I quickly learned the ropes. Once your brain breaks the mold, though, everything clicks. I’d jog a few paces only to promptly run out of steam, tighten my grip on the 3DS, and anxiously wonder how to generate more - or just end my turn in frustration and be blasted by spider-like extraterrestrials shortly thereafter. Despite my status as a turn-based strategy veteran, it’s no simple task to think in those terms when viewing the action from a camera angle reminiscent of a cel-shaded Gears of War. To be honest, the game’s systems had me entirely baffled at first. What this boils down to is that steam is your most crucial resource every turn revolves around its management, and failing to properly allocate your steam will result in undesired results and untimely defeat. In S.T.E.A.M.’s alternate imagining of London, everything is powered by the vaporous gas of its namesake, including the members of the Strike Team themselves. If anyone is to be trusted with an off-the-wall concept such as this, it’s the developer of Fire Emblem, Advance Wars, and Super Metroid. That said, it did showcase an extended sample of what very closely represents final-build gameplay, and gave me a sense of precisely how Intelligent Systems plans to make this crazy idea of theirs actually work. stands for Strike Team Eliminating the Alien Menace, and though my show floor demo with the game was fun, it hardly qualified as menacing. Clearly there are no boundaries here, and I’m just now beginning to understand how that’s exactly the appeal Code Name: S.T.E.A.M. If you haven’t heard, the main protagonist’s name is Henry Fleming. The veteran studio’s third-person shooter turned grid and turn-based strategy game pretty much blindsided everyone at E3, and from there it’s been nothing but quirk after heroically overbearing quirk. “Normal” isn’t a word I’d use to describe Intelligent Systems (they did develop WarioWare, after all), but that hardly means anyone was prepared for Code Name: S.T.E.A.M.
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