![]() In order to have fun, I need to pay the game money. I keep losing these 10-minute chunks of my life and there's nothing to show for it. Over and over and over.Įvery time that failure comes, I get angrier and angrier. Right, so everything in this level is great for 10 minutes, then catastrophic failure - make some tweaks and try it again - everything is fine for 10 minutes, then slightly less catastrophic failure. It's another thing to develop a solution and then wait 10 minutes to see if that solution works. It's one thing to consider a problem, develop a solution, and then immediately test that solution to see if it works. ![]() Well, okay, I did spend some time trying to perfect one particular level. But did I have hours to spend to do that? Um, no. If I spent hours perfecting my strategy, I could make it through the level unscathed. What was truly insidious about this particular game was that I felt like the failure was my fault. Do you really want to waste all that time and start over? You've been working on this level for a good 10 minutes already. ![]() Cue the game asking for some currency for a chance for you to continue. Even more than that, they seem challenging in a balanced way, but just when you think you have things under control, something terrible happens and you lose the level. But then you start encountering levels that are brutal in their difficulty. This is great, though, because my brain enjoys harder and more complex. You accomplish goals and have a good time and things get progressively harder and more complex. Stop me if this sounds familiar: you start playing and everything is easy and fun. So over Thanksgiving I got sucked into a random, "free-to-play" Flash game, and I became increasingly disturbed at just how not-fun it became. I can play something cool for 5 or 10 minutes and then get back to doing whatever other thing I was doing. I play Flash games in particular, though, because they're typically pretty short experiences. We play games to have fun - to stimulate that pleasure center in our brains, because that's what humans do. And, sure, there's a lot of amateur garbage out there, but there's another side to that spectrum that is pure awesome fun times.Īnd awesome fun times is really all anyone is after. We live in an age where people have the power to create whatever they want. There are a lot of great gems out there made by people with great ideas and a bit of programming knowledge. What?! According to the reddit article you've linked to, the SpaceChem crashes are because the game couldn't connect to the game's website? That sounds like DRM, and as such should not be happening to the GOG version as it should be DRM free here.I like to play Flash games. I haven't done any changes to the game or to my system as far as I know. Since then, when I try to start the game, I get the black window for a second and then it crashes without a message. TreuloseTomate: I bought SpaceChem a couple of weeks ago on GOG and it has been working just fine until yesterday. Please help! I'm near the end of the game (Pseudoethyne) and want t finish it. locals file located in the SpaceChem folder, no matter if it's a new one created by the game or my own backup save, it crashes. locals file in the SpaceChem save folder is somehow responsible. But when I quit and try to start again, it crashes. Then the game starts properly, and I can create a new profile and play the game. ![]() Then I've made a backup of my save folder and uninstalled and reinstalled the game. I've tried editing the config.ini like disableFBOs, fullscreen mode, etc. I bought SpaceChem a couple of weeks ago on GOG and it has been working just fine until yesterday.
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